Necro-ing this post because info here helped me solve the problem which for some reason STILL persists in UE5.1.
At the end of your Unlit material add a power node and put it to 0.5 exponent.
This results in a correct material render in the HUD.
Necro-ing this post because info here helped me solve the problem which for some reason STILL persists in UE5.1.
At the end of your Unlit material add a power node and put it to 0.5 exponent.
This results in a correct material render in the HUD.