Unlit Material for HUD is drawn darker than original

I had this problem using FCanvasTileItem (C++), the effect may also occur with blueprints.
It was the DrawColor of my Canvas. I don’t know how you have the possibility in blueprints to affect it, but if you have no idea I can provide you some code.

The DrawColor is at (0.8,0.8,0.8) or something like that. It should be 1,1,1