Hi, I currently have a project where you’re piloting a ship and flying over large distances using the level composition system (many individual level tiles connected together.)
My issue is every time the engine calculates an origin shift, I see a momentary visual effect (like a blur, or a stutter) on my player pawn. It occurs 100% of the time on an origin shift.
Is there any setting that can help eliminate this?.. or is this a known issue with large worlds/origin shifting.
Disabling motion blur through the console did the trick. I thought I had it disabled through the editor (looking at the check boxes), but apparently it wasn’t taking.
Is there an .ini File somewhere where I can disable motion blur globally for the project? (I’m pretty new to editing those things, so I’m not even sure where it’s located)