Unknown Error while packaging a C++ first person shooter template in UE5

I tried to simply package a C++ fps template game with the build Target as a custom Server and package mode as Development and i am getting the following unknown error and I cant seem to successfully package the test game.
log




Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.572ms to complete.
LogFileHelpers: Loading map 'FirstPersonMap' took 3.052
LogUnrealEdMisc: Total Editor Startup Time, took 77.861
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_Puzzle.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_PuzzleBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_VehicleAdv.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file 'E:/UE/UE_5.0.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
LogPakFile: Display: Mount point: 'root:/' is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogSlate: Took 0.013292 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.016382 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
LogViewport: Scene viewport resized to 1885x902, mode Windowed.
LogStall: Startup...
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 81.53 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 53.4864 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/UE/Vs/Game/Unreal/Vs.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UE/Vs/Game/Unreal/Intermediate/TurnkeyReport_1.log" -log="E:/UE/Vs/Game/Unreal/Intermediate/TurnkeyLog_1.log" -project="E:/UE/Vs/Game/Unreal/Vs.uproject"  -Device=Win64@DESKTOP-'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/UE/UE_5.0.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="E:/UE/Vs/Game/Unreal/Vs.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UE/Vs/Game/Unreal/Intermediate/TurnkeyReport_1.log" -log="E:/UE/Vs/Game/Unreal/Intermediate/TurnkeyLog_1.log" -project="E:/UE/Vs/Game/Unreal/Vs.uproject"  -Device=Win64@DESKTOP-" -nocompile ]
LogSlate: Took 0.016342 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-: (Name=DESKTOP-, Status=Valid, Installed=10.0.19044.0, MinAllowed=10.0.18362.0, MaxAllowed=, Flags="Device_InstallSoftwareValid")
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-
LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/UE/UE_5.0.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UE/Vs/Game/Unreal/Vs.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50549  -project="E:/UE/Vs/Game/Unreal/Vs.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="E:/UE/Vs/Game/Unreal/Vs.uproject" -target=VsServer  -unrealexe="E:\UE\UE_5.0.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -ddc=DerivedDataBackendGraph -stage -archive -package -build -compressed -iostor
e -pak -prereqs -archivedirectory="E:/UE/Vs/Game/Unreal/Releases" -server -noclient -serverconfig=Development" -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool...
UATHelper: Packaging (Windows): Using bundled DotNet SDK
UATHelper: Packaging (Windows): Using bundled DotNet SDK
UATHelper: Packaging (Windows): Building AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=E:/UE/Vs/Game/Unreal/Vs.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50549 -project=E:/UE/Vs/Game/Unreal/Vs.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=E:/UE/Vs/Game/Unreal/Vs.uproject -target=VsServer -unrealexe=E:\UE\UE_5.0.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -ddc=DerivedDataBackendGraph -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=E:/UE/Vs/Game/Unreal/Releases -ser
ver -noclient -serverconfig=Development -nocompile
UATHelper: Packaging (Windows): Log location: E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done! 
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\UE\Vs\Game\Unreal\Vs.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\UE\UE_5.0.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe UnrealPak Win64 Development -Project=E:\UE\Vs\Game\Unreal\Vs.uproject  E:\UE\Vs\Game\Unreal\Vs.uproject -NoUBTMakefiles  -Manifest=E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (E:\UE\UE_5.0.3).
UATHelper: Packaging (Windows): Writing manifest to E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 3.44 seconds
UATHelper: Packaging (Windows): Took 3.7029806s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: E:\UE\UE_5.0.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe VsServer Win64 Development -Project=E:\UE\Vs\Game\Unreal\Vs.uproject  E:\UE\Vs\Game\Unreal\Vs.uproject -NoUBTMakefiles  -remoteini="E:\UE\Vs\Game\Unreal" -skipdeploy -Manifest=E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-VsServer-Win64-Development.txt"
UATHelper: Packaging (Windows): Log file: E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-VsServer-Win64-Development.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (E:\UE\UE_5.0.3).
LogDerivedDataCache: ../../../Engine/DerivedDataCache: Maintenance finished in +00:00:00.188 and deleted 0 file(s) with total size 0 MiB.
UATHelper: Packaging (Windows): Writing manifest to E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 15.38 seconds
UATHelper: Packaging (Windows): Took 15.4279591s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: E:\UE\UE_5.0.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping  -NoUBTMakefiles  -Manifest=E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-BootstrapPackagedGame-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UBT-BootstrapPackagedGame-Win64-Shipping.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (E:\UE\UE_5.0.3).
UATHelper: Packaging (Windows): Writing manifest to E:\UE\UE_5.0.3\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 1.30 seconds
UATHelper: Packaging (Windows): Took 1.3446991000000001s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project E:\UE\Vs\Game\Unreal\Vs.uproject
UATHelper: Packaging (Windows): Commandlet log file is E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Cook-2022.08.17-16.22.21.txt
UATHelper: Packaging (Windows): Running: E:\UE\UE_5.0.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe E:\UE\Vs\Game\Unreal\Vs.uproject -run=Cook  -TargetPlatform=WindowsServer -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -abslog=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Cook-2022.08.17-16.22.21.txt -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: Vs
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.0-CL-0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.0.3-0+++UE5+Release-5.0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" E:\UE\Vs\Game\Unreal\Vs.uproject -run=Cook -TargetPlatform=WindowsServer -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -abslog=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Cook-2022.08.17-16.22.21.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H2) [10.0.19044.1889] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.02 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/HairStrands/Content/' mounted to '/HairStrands/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [34282385408 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: Packaging (Windows): LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For WindowsServer
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Vs/Game/Unreal/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../Vs/Game/Unreal/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.01ms. RandomReadSpeed=1309.23MBs, RandomWriteSpeed=311.54MBs. Assigned SpeedClass 'Local'
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: agq, en
UATHelper: Packaging (Windows): LogCook: Display: Inisetting is different for  Game /Script/UnrealEd.ProjectPackagingSettings PerPlatformBuildConfig 0, value (("Windows", PPBC_Development)) != (("Windows", PPBC_Shipping)) invalidating cook
UATHelper: Packaging (Windows): LogCook: Display: To avoid this add a deny list setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform WindowsServer
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.201 seconds for platforms WindowsServer
UATHelper: Packaging (Windows): LogCook: Display: Checking global shaders for platform WindowsServer
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 580 Total 580
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=182, VirtualMemory=714MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 328 Total 328
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/E/D1/9XTHNJ7RYMHRDCEYQKNIYP. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/9/NP/OGSW48O49NB75KV3Y5NAUU. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/7/XG/B4XEEQD3M51IAE3XXUCIGI. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/6/VE/TF378B0L0V6R2E9RYZ61WK. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/6/B8/RE8N15L5TGXIQNKLJO5ONQ. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/5/68/DK3EWP7A4H1CU1MWJ4M3SR. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/3/BY/K2NKB37FY83282ZJ5Q84B9. Package will not be saved.
UATHelper: Packaging (Windows): LogSavePackage: Display: Package marked as editor-only: /Game/__ExternalObjects__/FirstPerson/Maps/FirstPersonMap/1/KG/WXBHR5YF7EMN5ENSKZGERE. Package will not be saved.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 153 Packages Remain 168 Total 321
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Wedge_solid) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Triangle_1mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Square_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Sphere_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_RoundedSquare_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_RoundedSquare_1mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Pyramid_solid) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Octagon_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Hexagon_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_HalfCircle_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_HalfCircle_1mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Box_1mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Arrow_solid) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Arrow4_3mm) ...
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/ControlRig/Controls/ControlRig_Sphere_solid) ...
UATHelper: Packaging (Windows): LogCook: Display: Splitting Package /Game/FirstPerson/Maps/FirstPersonMap with class World acting on object World /Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap.
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: WorldPartition initialize took 1 ms
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors started...
UATHelper: Packaging (Windows): LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
UATHelper: Packaging (Windows): LogWorldPartition: Display: ValidateSingleActorReferer started...
UATHelper: Packaging (Windows): LogWorldPartition: Display: ValidateSingleActorReferer took 0 us
UATHelper: Packaging (Windows): LogWorldPartition: Display: GetPartitionedActors took 234 us
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 27 ms
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/LevelPrototyping/Meshes/SM_Cylinder) ...
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 328 Packages Remain 0 Total 328
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=379, VirtualMemory=745MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up...
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v12.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry E:/UE/Vs/Game/Unreal/Saved/Cooked/WindowsServer/Vs/Metadata/DevelopmentAssetRegistry.bin num assets 344, size is 233.68kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 329, size is 109.21kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds.
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 1.926396s total time 6.063883
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 745 MiB Peak Used physical 863 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 336, Packages Iteratively Skipped: 0, Total Packages: 328
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display:   Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display:     CleanSandbox: 0.201s (1)
UATHelper: Packaging (Windows): LogCook: Display:     CollectFilesToCook: 0.395s (1)
UATHelper: Packaging (Windows): LogCook: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display:     PostLoadPackageFixup: 0.002s (1)
UATHelper: Packaging (Windows): LogCook: Display:     GenerateLongPackageName: 0.001s (1)
UATHelper: Packaging (Windows): LogCook: Display:     TickCookOnTheSide: 1.910s (275449)
UATHelper: Packaging (Windows): LogCook: Display:       PostLoadPackageFixup: 0.022s (275951)
UATHelper: Packaging (Windows): LogCook: Display:       LoadPackageForCooking: 0.234s (394)
UATHelper: Packaging (Windows): LogCook: Display:       SavingPackages: 1.572s (35)
UATHelper: Packaging (Windows): LogCook: Display:         BeginPrepareSave: 0.046s (5)
UATHelper: Packaging (Windows): LogCook: Display:         PrecachePlatformDataForNextPackage: 1.106s (333)
UATHelper: Packaging (Windows): LogCook: Display:           BeginPrepareSave: 1.106s (336)
UATHelper: Packaging (Windows): LogCook: Display:         SaveCookedPackage: 0.403s (336)
UATHelper: Packaging (Windows): LogCook: Display:           GEditorSavePackage: 0.393s (336)
UATHelper: Packaging (Windows): LogCook: Display:             VerifyCanCookPackage: 0.001s (321)
UATHelper: Packaging (Windows): LogCook: Display:           TargetDomainDependencies: 0.000s (336)
UATHelper: Packaging (Windows): LogCook: Display:         ClearAllCachedCookedPlatformData: 0.001s (336)
UATHelper: Packaging (Windows): LogCook: Display:     SavingCurrentIniSettings: 0.010s (1)
UATHelper: Packaging (Windows): LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)
UATHelper: Packaging (Windows): LogCook: Display:     SavingAssetRegistry: 0.037s (1)
UATHelper: Packaging (Windows): LogCook: Display:       BuildChunkManifest: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display:       SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display:       SaveRealAssetRegistry: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display:       WriteCookerOpenOrder: 0.009s (1)
UATHelper: Packaging (Windows): LogCook: Display:     FinalizePackageStore: 0.003s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.000211s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     BlockingTimeSec=0.000018
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.059323
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     UpdateCachedExpressionDataSec=0.000095
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     UpdateCachedExpressionDataSec=0.002256
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumInlineLoads=5
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumPreloadedDependencies=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumPackagesLoaded=298
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     LoadPackageTimeSec=0.591110
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumPackagesSaved=336
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SavePackageTimeSec=0.319779
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     PeakRequestQueueSize=328
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     PeakLoadQueueSize=328
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     PeakSaveQueueSize=24
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SavedStructs=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     SavedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookCommandlet: Display:     BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0.CookWallTimeSec=9.549758
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=3.473503
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=6.075604
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=0.967342
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000014
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=2.021641
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.234328
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.402837
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=1.151785
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.126625
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.087826
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.073824
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.025245
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=2.153916
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 8.TargetPlatforms=WindowsServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 9.CookProject=Vs
UATHelper: Packaging (Windows): LogCookCommandlet: Display:  0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd         =DerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache   =      true
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache  =     false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache   =     false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache     =     false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits    =       489
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets       =       489
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct  =  1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct  =  1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct      =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits    =         0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts       =         0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct  =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct      =  0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh                                      1.86                   0.00             0          3.45
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PhysX (BodySetup)                               1.71                   0.03             0          4.12
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField                                   1.65                   0.00             0          3.74
PackagingResults: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision                                    0.31                   0.00             0          0.06
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation                              0.19                   0.00             0          0.03
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh                                    0.03                   0.00             0          6.12
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AnimSequence                                    0.00                   0.00             0          0.13
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (227 referencing packages with a total of 1107 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 1 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took:  6.14 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 14.208340399999999s to run UnrealEditor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED **********
UATHelper: Packaging (Windows): Creating Staging Manifest...
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BaseEditor.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BaseEditorKeyBindings.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BaseEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BaseEditorSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BaseLightmass.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\BasePakFileRules.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\Category.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\Editor.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\EditorTutorials.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\Engine.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\Keywords.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\PortableObjectExport.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\PortableObjectImport.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\PropertyNames.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\RepairData.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\ToolTips.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Localization\WordCount.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\UE_5.0.3\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\Vs\Game\Unreal\Config\DefaultEditor.ini
UATHelper: Packaging (Windows): Excluding config file E:\UE\Vs\Game\Unreal\Config\DefaultEditorPerProjectUserSettings.ini
UATHelper: Packaging (Windows): Cleaning Stage Directory: E:\UE\Vs\Game\Unreal\Saved\StagedBuilds\WindowsServer
UATHelper: Packaging (Windows): Creating pak using staging manifest.
UATHelper: Packaging (Windows): Using 0 pak order files:
UATHelper: Packaging (Windows): Executing 1 UnrealPak command...
UATHelper: Packaging (Windows): Output from: E:\UE\Vs\Game\Unreal\Vs.uproject E:\UE\Vs\Game\Unreal\Saved\StagedBuilds\WindowsServer\Vs\Content\Paks\Vs-WindowsServer.pak -create=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\PakList_Vs-WindowsServer.txt -cryptokeys=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\Crypto.json -patchpaddingalign=2048 -platform=Windows -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4  -multiprocess -abslog=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\UnrealPak-Vs-WindowsServer-2022.08.17-16.22.35.txt
UATHelper: Packaging (Windows): UnrealPak terminated with exit code -1073741520
UATHelper: Packaging (Windows): Running UnrealPak with arguments: -CreateGlobalContainer=E:\UE\Vs\Game\Unreal\Saved\StagedBuilds\WindowsServer\Vs\Content\Paks\global.utoc -CookedDirectory=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer -PackageStoreManifest=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\packagestore.manifest -Commands=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\IoStoreCommands.txt -ScriptObjects=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\scriptobjects.bin -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compre
sslevel=4   -cryptokeys=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\Crypto.json -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5
UATHelper: Packaging (Windows): Running: E:\UE\UE_5.0.3\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=E:\UE\Vs\Game\Unreal\Saved\StagedBuilds\WindowsServer\Vs\Content\Paks\global.utoc -CookedDirectory=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer -PackageStoreManifest=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\packagestore.manifest -Commands=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\IoStoreCommands.txt -ScriptObjects=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\scriptobjects.bin -patchpaddingalign=2048 -compressionformats=Oodle -com
pressmethod=Kraken -compresslevel=4   -cryptokeys=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\Crypto.json -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5
UATHelper: Packaging (Windows): Took 0.0254603s to run UnrealPak.exe, ExitCode=-1073741520
UATHelper: Packaging (Windows): Command failed (Result:-1073741520): E:\UE\UE_5.0.3\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=E:\UE\Vs\Game\Unreal\Saved\StagedBuilds\WindowsServer\Vs\Content\Paks\global.utoc -CookedDirectory=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer -PackageStoreManifest=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\packagestore.manifest -Commands=E:\UE\UE_5.0.3\Engine\Programs\AutomationTool\Saved\Logs\IoStoreCommands.txt -ScriptObjects=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\scriptobjects.bin -patchpaddingalign=2048 -c
ompressionformats=Oodle -compressmethod=Kraken -compresslevel=4   -cryptokeys=E:\UE\Vs\Game\Unreal\Saved\Cooked\WindowsServer\Vs\Metadata\Crypto.json -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 . See logfile for details: '[None!, no output produced]'
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 38s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-1073741520 (-1073741520)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Please Help anyone!

Do you have VS installed?

Yes i do