I was trying to package the assets for android etc_2 . But suddenly it gives me this error
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 5 crashed.
ProcessResult.StdOut: LogThreadingWindows: Error: Runnable thread PoolThread 4 crashed.
ProcessResult.StdOut: LogWindows: Error: HandleError re-entered.
ProcessResult.StdOut: LogWindows: Error: begin: stack for UAT
ProcessResult.StdOut: LogWindows: Error: === Critical error: ===
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Fatal error!
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Unhandled Exception: 0xc06d007e
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe362eba99 KERNELBASE.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc663365d UE4Editor-TextureFormatETC2.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc6632b52 UE4Editor-TextureFormatETC2.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc66322ee UE4Editor-TextureFormatETC2.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc6631fcd UE4Editor-TextureFormatETC2.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc933b411 UE4Editor-TextureCompressor.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffdc9339999 UE4Editor-TextureCompressor.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde552cd91 UE4Editor-Engine.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde553357d UE4Editor-Engine.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde5532c0e UE4Editor-Engine.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde55329ce UE4Editor-Engine.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde947c50d UE4Editor-Core.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde98d898b UE4Editor-Core.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffde98d1620 UE4Editor-Core.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe381c7344 KERNEL32.DLL!UnknownFunction
ProcessResult.StdOut: LogWindows: Error: [Callstack] 0x00007ffe3887cc91 ntdll.dll!UnknownFunction
ProcessResult.StdOut: LogWindows: Error:
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 5
ProcessResult.StdOut: LogWindows: Error: Crash in runnable thread PoolThread 4
ProcessResult.StdOut: LogWindows: Error: end: stack for UAT
ProcessResult.WaitForExit: Waited for a long time for output of D:\qProgramme files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe, some output may be missing; we gave up.
CommandUtils.Run: Took 2391.2706661s to run UE4Editor-Cmd.exe, ExitCode=3
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+qProgramme+files+Epic+Games+UE_4.26\Cook-2024.06.29-21.47.24.txt
InternalUtils.SafeCopyFile: SafeCopyFile D:\qProgramme files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2024.06.29-21.07.33.txt C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+qProgramme+files+Epic+Games+UE_4.26\Cook-2024.06.29-21.47.24.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\qProgramme files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2024.06.29-21.07.33.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+qProgramme+files+Epic+Games+UE_4.26\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 3 while running Cook for C:\Users\HP\Documents\Unreal Projects\Pes\Pes.uproject; see log C:\Users\HP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+qProgramme+files+Epic+Games+UE_4.26\Cook-2024.06.29-21.47.24.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String Maps, String Dirs, String InternationalizationPreset, String CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary
2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Log.WriteException: at AutomationTool.Program.Main(String Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
I don’t know how to resolve it