# Unknown assets in Memory Calculation

**URL:** <https://forums.unrealengine.com/t/unknown-assets-in-memory-calculation/2651212>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, closed, fortnite\
**Created:** [August 26, 2025, 8:10pm UTC](https://forums.unrealengine.com/t/unknown-assets-in-memory-calculation/2651212 "2025-08-26T20:10:04Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [August 26, 2025, 10:29pm UTC](https://forums.unrealengine.com/t/unknown-assets-in-memory-calculation/2651212/4 "2025-08-26T22:29:50Z")

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hi @FinestCreative ,

each string must be placed in the outliner box

7NOYROBLV6F8071CGG3W8U3K9  
BZ8B289FOXJD2BI55721IRFZL

then the outliner will point to the asset which may have been disallowed

see post on how to find this. Quite possibly work the asset after exporting delete and reimport using

[Importing Assets in Unreal Editor for Fortnite | Fortnite Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/fortnite/importing-assets-in-unreal-editor-for-fortnite)

If this does not work, read post,

[Asset Validation Issues - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/asset-validation-issues/817504/14)

otherwise Just wait till epic Support

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