Hello there, community.
I’ve been using Unity for years now and I want to convert to Unrealism
Reasons are *mainly *2:
- Developing with Unity has become a nuisance as the bugs accumulate like endless hordes storming from afore.
- A good engine knows a good language. C# doesn’t compare to C++ as you don’t compare a frigate to a battleship.
So no graphics reason among the main 2. The famous graphics advantage is an extra bless for me.
That said I’d appreciate a little information so to get some general bearings:
A. Can I make a game of just content and one big Blueprint/C++ code? Not that I would actually do that but I have to know some boundaries.
B. Is the Game Mode bp necessary in a game? Can I make my conditions scattered in other bp’s?
C. Is it possible to write shaders in CG/GLSL instead of the visual way? I’m not sure visual shading is 100% as fast as scripted… is it?