Unity users adjusted to UE4?

Great to hear some feedback, as Franktech mentioned I use Unity mainly for code logic. It’s pretty hard to break and easy to setup with instant results no matter what you do, the component thing just seems logical to my off centre brain. Plus it’s not hard to really convert between the two, I’ve found UE graphically much easier to get along with.

Shaders / Materials for example I’d prefer either GL or a Material editor in Unity, I’ve never got along with shaderlab.

It’s odd because personally I’ve found more complex topics (TOD, Procedural generation) really simple in UE4 with BP and some of the simpler things more difficult or time consuming.

@FrankTech would be to have a Unity C# to UE4 C++ converter :D…