Uniblocks is a set of objects, designed to seamlessly stack on 50 units grid, so it’s possible to construct buildings with arbitrary designs - block by block, like in Minecraft:
Designed for Nanite + Lumen projects (won’t work without both of them enabled!)
Lightweight geometry (~15MB in total) because there are no lightmaps and LODs on meshes; textures will be the 99% of the memory cost for constructions, made with Uniblocks
A lot of smart objects (configurable blueprints) for windows, doors, gates and so on
Highly detailed geometry - no low-poly “look and feel”
Only rectangular buildings are possible so far (with rounded corners and turns, but overall layout will be rectangular anyway).
[Screenshots with your builds are welcome in this topic, they helps a lot!]
First Uniblocks update v2.1 is now live, and with it Uniblocks are out of beta state, for the full price (76$). Here is the list with all those improvements and fixes:
Reworked pillars blueprint: better top and bottom designs (+2 new: fused and simple), circular placement option, performance optimization (scaling pillar instead of filling pillar’s length with instanced 0.5m sections). Now it is possible to create some kind of art installation of a kind with those pillars:
Reworked flora assets (now full Nanite geometry for every leaf, branch and grass blade), but still not perfect due to Nanite removing leafs with short distance. Removed two largest bush variants (of 4 and 5m length) due to tremendous weight in Nanite variant.
Reworked subsurface shader (previously named “M_UB_Nature”) into four new versions (“M_UB_subsurface_xxx”). Still WIP, no animation for leaves and branches, but better than before.
Reworked ceiling lamp blueprint (“BP_UB_Feature_light_ceiling”), now it supports more lamp shapes, circular placement and hanging mounting. Also there is an option to have lamp sound.
Fixed curvature R50 mismatch for turns in BP_UB_Railing.
Some minor fixes (for example, distance fading was not enabled on default grid material and on rims too, so they didn’t fade to white clay with 18m distance.
Next update v3 will be live very soon™, but it packs few core changes so it’s impossible to install it on top of v2.1 or below without severe damage to constructions you made and messing up content inside “Uniblocks” folder. Please, backup your project before update and remove Uniblocks from the project before installing v3 - fresh installation is the way to go in this case.
Feel free to contact me in case there are substantial amount of custom made buildings from v2.1 that needs transition to v3.
IMPORTANT! Don’t install this version on top of previous one - too many things will break.
What's new in v3
Fresh installation is needed (if there are many custom buildings were made with previous version of Uniblocks - please, contact me directly via personal message or support e-mail, I will solve this by hand).
Core changes - blocks, joints and rims can be scaled up/down and stay perfectly compatible with 0.5m grid, so there is no need to have endless size variations of the same block/joint/rim type. Variations were removed with this update: