Uniblocks - modular buildings constructor

Uniblocks is a set of objects, designed to seamlessly stack on 50 units grid, so it’s possible to construct buildings with arbitrary designs - block by block, like in Minecraft:

All building blocks (static meshes and blueprints) are grouped into BuildKit:

Uniblocks are available on FAB in both free and paid versions.

Facts, features and nuances:

  • Unique modular building framework - nothing directly comparable on FAB so far
  • Uniblocks creation was inspired watching Hodilton’s Minecraft videos
  • Designed for Nanite + Lumen projects (won’t work without both of them enabled!)
  • Lightweight geometry (~15MB in total) because there are no lightmaps and LODs on meshes; textures will be the 99% of the memory cost for constructions, made with Uniblocks
  • A lot of smart objects (configurable blueprints) for windows, doors, gates and so on
  • Highly detailed geometry - no low-poly “look and feel”
  • Only rectangular buildings are possible so far (with rounded corners and turns, but overall layout will be rectangular anyway).

[Screenshots with your builds are welcome in this topic, they helps a lot!]

First Uniblocks update v2.1 is now live, and with it Uniblocks are out of beta state, for the full price (76$). Here is the list with all those improvements and fixes:

Changelog
  • Demo & documentation maps were updated to v2
  • Reworked pillars blueprint: better top and bottom designs (+2 new: fused and simple), circular placement option, performance optimization (scaling pillar instead of filling pillar’s length with instanced 0.5m sections). Now it is possible to create some kind of art installation of a kind with those pillars:
  • Reworked flora assets (now full Nanite geometry for every leaf, branch and grass blade), but still not perfect due to Nanite removing leafs with short distance. Removed two largest bush variants (of 4 and 5m length) due to tremendous weight in Nanite variant.
  • Reworked subsurface shader (previously named “M_UB_Nature”) into four new versions (“M_UB_subsurface_xxx”). Still WIP, no animation for leaves and branches, but better than before.
  • Reworked flowerbed blueprint (“BP_UB_Garden_flowerbed”): better R50 rounded mod, better edges smoothing, new “Fused” bottom preset, optional Nanite grass.
  • Reworked ceiling lamp blueprint (“BP_UB_Feature_light_ceiling”), now it supports more lamp shapes, circular placement and hanging mounting. Also there is an option to have lamp sound.
  • Fixed curvature R50 mismatch for turns in BP_UB_Railing.
  • Some minor fixes (for example, distance fading was not enabled on default grid material and on rims too, so they didn’t fade to white clay with 18m distance.

Next update v3 will be live very soon™, but it packs few core changes so it’s impossible to install it on top of v2.1 or below without severe damage to constructions you made and messing up content inside “Uniblocks” folder. Please, backup your project before update and remove Uniblocks from the project before installing v3 - fresh installation is the way to go in this case.

Feel free to contact me in case there are substantial amount of custom made buildings from v2.1 that needs transition to v3.

Uniblocks v3 update is live:

IMPORTANT! Don’t install this version on top of previous one - too many things will break.

What's new in v3
  • Fresh installation is needed (if there are many custom buildings were made with previous version of Uniblocks - please, contact me directly via personal message or support e-mail, I will solve this by hand).
  • Now there is a free version avaialbe - Uniblocks Lite
  • Core changes - blocks, joints and rims can be scaled up/down and stay perfectly compatible with 0.5m grid, so there is no need to have endless size variations of the same block/joint/rim type. Variations were removed with this update:
  • Core changes - BuildKit was updated to version 3 and now looks quite different, compact and faster to work with:
  • New documentation map build around BuildKit_v3 so layout is more compact and friendly to provide answers and examples:
  • Four new buildings (prefabs) - 3 for Lite version of Uniblocks and one for paid:



  • Demo map was expanded to fit 4 new buildings prefabs + a bit more content can be found in devzone there.
  • Mass changes to naming, so many of blocks and blueprints now have different names, optimized for further expansion with upcoming updates.
  • Many minor improvements and fixes to various blueprints.