# Unhandled Exception: 0xc06d007e

**URL:** <https://forums.unrealengine.com/t/unhandled-exception-0xc06d007e/435687>\
**Category:** C++\
**Tags:** unreal-engine, crash, UE4, CPP, question\
**Created:** [October 15, 2018, 6:04pm UTC](https://forums.unrealengine.com/t/unhandled-exception-0xc06d007e/435687 "2018-10-15T18:04:34Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JonathanArmstrong](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JonathanArmstrong](https://forums.unrealengine.com/u/JonathanArmstrong)\
**Post date:** [November 10, 2019, 6:54pm UTC](https://forums.unrealengine.com/t/unhandled-exception-0xc06d007e/435687/2 "2019-11-10T18:54:16Z")

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I investigated and found my own temp-fix. It seems the final solution is to enable the open VR plugin through Oculus (still doing research about this).

Oculus forum post about the solution: [Unreal Engine 4.22 fatal error at launching startu... - Oculus Community - 694641](https://forums.oculusvr.com/developer/discussion/75901/unreal-engine-4-22-fatal-error-at-launching-startup)

My specific issue was related to downloading of the release candidate build using a test user.

\*Temp fix: During the submission process using the oculus platform utility (UploadBuild.bat), many files are not allowed and prompted for removal. The openvr\_api.dll file was one of them. This file needs to be added back, in order for the game to run: Open Unreal FrontEnd, create a new packaged shipping build in a different folder (I.e. “\_test”) from the final build\>copy the Open VR folder & contents to the app’s installed location (ex: X:\GamesX\Oculus\Software\modogma-mod-haus\MOD\_Haus\WindowsNoEditor\Engine\Binaries\ThirdParty\OpenVR)\>re-run the app from the Oculus app

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