Error log:
LogWindows: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758]
Array index out of bounds: 8 into an array of size 5
STACK_TEXT:
000000e0669651e0 00007ff7
e04d14ac : 0042002f0065006d 00007ff7
ed2ddd30 000000e0669653a0 00000000
00000000 : KERNELBASE!RaiseException+0x69
000000e0669652c0 00007ff7
e03166df : 0000000000000010 00000004
00000000 000000e066965c20 000000e0
66965c20 : Racing_Win64_DebugGame!FWindowsErrorOutputDevice::Serialize+0x2fc
000000e066965be0 00007ff7
e023aced : 000000e066965810 00007ff7
ed28c2f0 00007ff7ed21b0a8 00007ff7
ed21a7f0 : Racing_Win64_DebugGame!FOutputDevice::LogfImpl+0x14f
000000e066966080 00007ff7
e023c37c : 00007ff7f090e4f8 00007ff7
e0b50b01 0000000000000000 00007ff7
00001558 : Racing_Win64_DebugGame!FDebug::AssertFailed+0xfd
000000e066968100 00007ff7
e27ba015 : 000041e55b932dcb 00007ff7
e008de7e 000000e066968310 00007ff7
ed21b030 : Racing_Win64_DebugGame!FDebug::CheckVerifyFailedImpl2+0xac
000000e066968170 00007ff7
e275221b : 00000277c155d600 000000e0
669682f0 0000027724c7a1a8 00000000
00000000 : Racing_Win64_DebugGame!Chaos::FDirtySet::SetNumDirtyShapes+0x75
000000e0669681f0 00007ff7
e25a6066 : 00000277e613b900 000000e0
669683a0 000000e0669683b0 00000277
aeec3300 : Racing_Win64_DebugGame!Chaos::UpdateShapesArrayFromGeometryImpl<TArray<TUniquePtr<Chaos::FShapeInstanceProxy,TDefaultDeleteChaos::FShapeInstanceProxy >,TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > > >+0x88b
000000e066968380 00007ff7
e253c39f : 00000277e613b900 00000277
e613b900 0000000000000000 000000e0
669684e0 : Racing_Win64_DebugGame!Chaos::TGeometryParticle<double,3>::UpdateShapesArray+0xa6
000000e066968430 00007ff7
e259afb4 : 00000277a5b7ae00 00000000
00000001 00007ff7e2088850 00000000
00000000 : Racing_Win64_DebugGame!Chaos::TGeometryParticle<double,3>::ModifyGeometry<
Chaos::TGeometryParticle<double,3>::RemoveShapesAtSortedIndices’::2'::<lambda_1> >'::
2’::<lambda_3>::operator()Chaos::FParticleNonFrequentData+0x17f
000000e066968490 00007ff7
e2b1c356 : 0000027700000001 00000277
cbcd5cf0 0000000000000001 00000277
aeec3300 : Racing_Win64_DebugGame!Chaos::TGeometryParticle<double,3>::RemoveShape+0x174
000000e066968520 00007ff7
e69604f4 : 00000277c9869d50 000000e0
66968680 00000277c986c4c0 00000277
c986c040 : Racing_Win64_DebugGame!FChaosEngineInterface::DetachShape+0x36
000000e066968550 00007ff7
e6a2d1d5 : 0000000000000000 00000277
c9869eb0 000000e0669687d0 00000000
00000000 : Racing_Win64_DebugGame!FBodyInstance::OverlapTestForBodiesImpl<TSizedInlineAllocator<1,32,TSizedDefaultAllocator<32> > >'::
2’::<lambda_1>::operator()+0x16e4
000000e0669685f0 00007ff7
e69d1047 : 00000277c9869d50 00000277
c9869d50 0000000200000002 00000277
c9869d50 : Racing_Win64_DebugGame!FPhysInterface_Chaos::ExecuteWrite+0x55
000000e066968660 00007ff7
e6b7f731 : 0000000000000000 00000277
c986c390 000000e0669687d0 00000277
745e0008 : Racing_Win64_DebugGame!FBodyInstance::UnWeld+0x97
000000e0669686d0 00007ff7
e5f8641e : 0000000000000000 00007ff7
dff23eab 000002776cca36a0 00000277
c986c040 : Racing_Win64_DebugGame!UPrimitiveComponent::UnWeldFromParent+0x5f1
000000e066968820 00007ff7
e6086bbe : 00000277c986c040 00000277
c986c040 0000000000000000 00000000
00000000 : Racing_Win64_DebugGame!UPrimitiveComponent::OnDestroyPhysicsState+0x1e
000000e0669688c0 00007ff7
e5e5fa60 : 00270400000399ef 00007ff7
e5e834ab 3ff0000000000000 00000000
00000000 : Racing_Win64_DebugGame!UStaticMeshComponent::OnDestroyPhysicsState+0xe
000000e0669688f0 00007ff7
e5ea91de : 0000000000000001 00000277
c986c040 0000000000000000 00000000
00000000 : Racing_Win64_DebugGame!UActorComponent::DestroyPhysicsState+0x2c0
000000e066968a20 00007ff7
e7a09d8c : 0000000000000000 00007ff7
e0b54501 0000000000000000 000000e0
66968bc0 : Racing_Win64_DebugGame!UActorComponent::RecreatePhysicsState+0xe