# Undo after removing "Reroute Pins" will cause them to return as Wildcards

**URL:** <https://forums.unrealengine.com/t/undo-after-removing-reroute-pins-will-cause-them-to-return-as-wildcards/331876>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, Blueprint, question\
**Created:** [September 11, 2015, 3:42pm UTC](https://forums.unrealengine.com/t/undo-after-removing-reroute-pins-will-cause-them-to-return-as-wildcards/331876 "2015-09-11T15:42:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Flakky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flakky/32/918696_2.png) [@Flakky](https://forums.unrealengine.com/u/Flakky)\
**Post date:** [September 11, 2015, 3:42pm UTC](https://forums.unrealengine.com/t/undo-after-removing-reroute-pins-will-cause-them-to-return-as-wildcards/331876/1 "2015-09-11T15:42:12Z")

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If you place Reroute node, that does not have next (right) connection, remove it by pressing Delete, and then Undo removing, reroute pin will return as wildcard.

[http://s1.uploadpics.ru/images/Z1emMJXg8l.png](http://s1.uploadpics.ru/images/Z1emMJXg8l.png)

You can make really weird sequences because of that:

[http://s1.uploadpics.ru/images/W1iXFeXgIl.png](http://s1.uploadpics.ru/images/W1iXFeXgIl.png)

Moreover, such logic will compile and work in some cases:

[http://s1.uploadpics.ru/images/Z1Epe-Qg8e.png](http://s1.uploadpics.ru/images/Z1Epe-Qg8e.png)

**To reproduce:**

1. Drag a wire from any output pin
2. Chose “Reroute node” from context  
menu
3. Remove this pin you just created
4. Press Ctrl + Z (Or Edit \> Undo).  
Reroute node will appear as Wildcard  
and you can drag any node from it.

_Note, that this bug appears when reroute node is connected only from left side (input)._

Array nodes have same issue. You can drag some array function from Array type (Like Get, Add, Find), remove and Undo. Reproduce process is same.

[http://s1.uploadpics.ru/images/Zy0I4zml8g.png](http://s1.uploadpics.ru/images/Zy0I4zml8g.png)

![58232-bparraybug.gif](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/6/4/9643b8e78694b495280bc85f6fa48aa07a98a744.gif)

Thank you!

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<div class="post-metadata">

**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [September 11, 2015, 7:07pm UTC](https://forums.unrealengine.com/t/undo-after-removing-reroute-pins-will-cause-them-to-return-as-wildcards/331876/2 "2015-09-11T19:07:32Z")

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Hi AIFlakky,

Thanks for report, but we’ve already got a bug report for wildcard rerouters (UE-6339). I’ll add your notes to report and let you know if I see any update on it. Thanks!
