# Underwater photogrammetry

**URL:** <https://forums.unrealengine.com/t/underwater-photogrammetry/1483722>\
**Category:** Photogrammetry\
**Tags:** question, realityscan\
**Created:** [December 5, 2023, 3:05pm UTC](https://forums.unrealengine.com/t/underwater-photogrammetry/1483722 "2023-12-05T15:05:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![OndrejTrhan](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ondrejtrhan/32/906565_2.png) [@OndrejTrhan](https://forums.unrealengine.com/u/OndrejTrhan)\
**Post date:** [December 5, 2023, 3:13pm UTC](https://forums.unrealengine.com/t/underwater-photogrammetry/1483722/2 "2023-12-05T15:13:50Z")

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Hi [amfram](https://dev.epicgames.com/community/api/user_profiles/tab-redirect/about?discourse_username=amfram),  
you can try principles from this article: [Tutorial: Banana Effect - What To Do If My Model is Bent](https://forums.unrealengine.com/t/tutorial-banana-effect-what-to-do-if-my-model-is-bent/790591)  
Mostly the option using precalibrated images (images with fixed calibration parameters)  
Also, capturing not just in two lines could help and using some control points.

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