# Underwater fog, half in and half out

**URL:** <https://forums.unrealengine.com/t/underwater-fog-half-in-and-half-out/299106>\
**Category:** Rendering\
**Tags:** Water, Fog, Post-Processing, unreal-engine, Volumes, question\
**Created:** [November 16, 2014, 3:14pm UTC](https://forums.unrealengine.com/t/underwater-fog-half-in-and-half-out/299106 "2014-11-16T15:14:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [November 17, 2014, 7:48pm UTC](https://forums.unrealengine.com/t/underwater-fog-half-in-and-half-out/299106/2 "2014-11-17T19:48:41Z")

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Hello renderboy,

What you are looking for is to have a Post Process volume bound to the surface of your waters edge. I wrote a tutorial for the Wiki that can show you how this is done and to also add a bit of a blur effect as well to increase the realism a bit.

**Swimmable Water Volume Tutorial:**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Your outcome underwater will look something like this

 ![21428-underwater_pool.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/7/e/27e396166cfffb608d179d6e058af628560222e5.png)

Let me know if you found this helpful, or if you still need some assistance.

Cheers,

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