Understanding the Landscape Actor

Hey guys!

My first project with the Unreal Engine 4 is to make a procedurally generated landscape. It’s part of a long-term goal. I’m currently working on understanding how the Landscape Actor works in terms of referencing the actual heightmap data. I think I’ve gotten to the class that stores the heightmap in different pixelformats, but I’m a) not sure and b) still trying to understand the class in question.

Any thoughts or suggestions would be fantastic. Once I’ve gotten all of this figured out, I’ll update the thread with the findings. I look forward to pioneering this engine with you all!

Class in question: FTexturePlatformData | Unreal Engine Documentation