# Understanding Attach Actor To Actor 

**URL:** <https://forums.unrealengine.com/t/understanding-attach-actor-to-actor/2334604>\
**Category:** Blueprint\
**Tags:** Replication, attach-to-actor, unreal-engine, Blueprint, question\
**Created:** [February 15, 2025, 4:22pm UTC](https://forums.unrealengine.com/t/understanding-attach-actor-to-actor/2334604 "2025-02-15T16:22:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![4s5a5sin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@4s5a5sin](https://forums.unrealengine.com/u/4s5a5sin)\
**Post date:** [February 15, 2025, 4:22pm UTC](https://forums.unrealengine.com/t/understanding-attach-actor-to-actor/2334604/1 "2025-02-15T16:22:55Z")

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Hi There,

i have a question regarding Attaching an Actor to an Actor in Multiplayer Games.  
I found out, that the character starts jittering, when you run a standalone game and you attach the character to another actor.  
To show you what i exacly mean, i have prepared this video:  
https://www.youtube.com/embed/v6ekiqDvdf4?feature=oembed&wmode=opaque

My concern is to attach a character to another actor, that the character e.g. can grab up a wall and the wall began to move around, when a Character is attached.

My question is, why the attach Actor to Actor function causes these issues when the character is moving.

I hope you can help me! Thank you alot!
