Understanding Aerial rotations

Interesting, yeah it is currently controlled by enhanced inputs from the mouse to create spin like a soft flick and an event tick to keep rotation going until the input changes.

I tried to write this out in nodes, got a little help from chatgpt to try and simplify it, but I’m lost towards the end, adjusting for the diameter of the sphere.

Would you have visual?


This is kinda where I got too but wasnt sure what to place.

On a side note, mini rant on unreal, I’m nearly 2 weeks into this problem, and ever frustrated how difficult it is to just rotate a pawn on 3 axes. What a wild oversight to not include quarts nodes or any way to deal with gimbal lock or any alternatives.

I just want to be able to dynamically spin my lil guy :smiling_face_with_tear: