# Understanding Aerial rotations

**URL:** <https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077>\
**Category:** Blueprint\
**Tags:** UE-5, unreal-engine, UE5, question, UE503\
**Created:** [December 17, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077 "2024-12-17T14:36:26Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [December 17, 2024, 4:54pm UTC](https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077/3 "2024-12-17T16:54:43Z")

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Few weeks ago there was topic about almost same problem:

> [@Free orbital movement with face locking without experiencing gimbal lock, any ideas?](https://forums.unrealengine.com/t/free-orbital-movement-with-face-locking-without-experiencing-gimbal-lock-any-ideas/2164294/6):
>
> the undesired gimbal locked Find Look At Rotation behaviour: unlocked: Play with those: To get whatever carousel you might need going.

I hope it helps.

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_[View the full topic](https://forums.unrealengine.com/t/understanding-aerial-rotations/2228077)._
