Under water / above water split view, is this possible?

Hi everyone! I’ve been working on a quick and easy method to achieve this effect for some time now - my approach is very similar to Ryan’s original method, with a couple of small modifications for windowed view.
Here are my results so far:


There are currently some slight limitations ie. if the wave frequency is extremely high on screen, but all in all it’s been pretty stable.
With my limited experience it took me several months to get it running so I decided to make an asset pack to save others a ton of time:
https://www.unrealengine.com/marketp…slug/waterline

First time posting so any feedback and comments are super welcome :slight_smile: