Under water / above water split view, is this possible?

working fine on windows for me, currently using it with above water hlsl sharpening, underwater hlsl fog hlsl Gaussian blur and screen distortion as well as the waterline.

Edit: forgot to mention im using material instances for all of them.
Edit2: i just played around with it in another project, and had offset problems so i checked the near clip plane and for reasons unknown to me it was set to 3 and not 10, though i have never had reason to change it.