I ran into a pretty hefty and extrem bug with packaging my game.
Every time i try to Package my Game for shipping i get this log:
Sorry but answerhub still has no usable spoiler system so you HAVE to see all the log at once.
I have this error even when trying to package the basic FPS template from the engine.
I tried:
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Renaming the project
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Fixing redirections
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Updating VS
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updating and verifying the engine 4 times
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Migrating and extra cleaning the project to a blank
There is no error in this Project, its perfect, i stuck to every single rule this time and i took every extra step i could imagine and find. This is a giant mystery to me.
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/max brämer/Documents/Unreal Projects/dawn_dev_1/dawn_dev_1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/max brämer/Documents/Unreal Proje
MainFrameActions: Packaging (Windows (64-bit)): cts/dawn_dev_1/dawn_dev_1.uproject -cook -stage -archive -archivedirectory=C:/Users/max brämer/Desktop/trest_2 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe dawn_dev_1 Win64 Shipping -Project="C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproject" "C:\Users\max brämer\Documents\Unreal Proj
MainFrameActions: Packaging (Windows (64-bit)): ects\dawn_dev_1\dawn_dev_1.uproject" -remoteini="C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1" -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6,6243789s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe dawn_dev_1 Win64 Shipping -Project="C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproject" "C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproject" -remoteini="C:\Use
rs\max brämer\Documents\Unreal Projects\dawn_dev_1" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for dawn_dev_1 (changes to target files)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\max br�mer\Documents\Unreal Projects\dawn_dev_1\Intermediate\Build\Win64\dawn_dev_1\Shipping\UELinkerFixups\PCH.UELinkerFixupsName.h.cpp(1): fatal error C1083: Datei (Include) kann nicht ge�ffnet werden: "C:\Users\max br��mer\Documents\Unreal Projects\dawn_dev_1\Intermediate\Build\Win6
4\UE4\Shipping\UELinkerFixupsName.h": No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\max br�mer\Documents\Unreal Projects\dawn_dev_1\Binaries\Win64\dawn_dev_1-Win64-Shipping.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 29,44 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 29,9267117s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe dawn_dev_1 Win64 Shipping -Project="C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproje
ct" "C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1\dawn_dev_1.uproject" -remoteini="C:\Users\max brämer\Documents\Unreal Projects\dawn_dev_1" -noxge -NoHotReloadFromIDE -ignorejunk. See l
MainFrameActions: Packaging (Windows (64-bit)): ogfile for details: 'UnrealBuildTool-2016.07.24-13.07.45.txt'
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 Env
Vars)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride
, Dictionary`2 InTargetToManifest)
MainFrameActions: Packaging (Windows (64-bit)): bei Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error