I’m not entirely sure what you mean in your first question (sprite one) can you elaborate?
About the second one, you can convert screen coordinates to world coordinates… for example top left corner would be x,y=0,0 in screen space, then you can use the Convert Screen Location to World Space node (accessed from player controller) to get the world location.
You would have to offset the world coordinates a bit depending on the object size and where the pivot point is of course.