I have some update, we are also using rig in animbp to do some procedural tweaking.
1- Rigs can be used within anim bp to do some procedural animation. from what I have gathered, nothing out of the extraordinary compare to action you can do within the animbp with componnent to local (Especially when it’s just corrective action for gameplay anim and not actual “RIGGING” for animation)
Since every rig seems to have an memory weight of 2mo or more, is it strongly suggested not to use it to do procedural animation tweaks?
2- Meta human faces requires a RIG in order to play animation from meta human associated curves, is there a way to make that rig more lightweight from a mem aspect or is there a way to compute the curves without Rig (Like a pose asset of some sort)?