Unable to start UE5.3 package on Quest3

Hey! I am having a very similar problem to this as-well!

Ue5.3.2 and MetaXR 62.

I can happily view my MR experience in vr preview with hand tracking and passthrough working fine.

But when I try to build to headset, it creates the APK fine but I cannot get passthrough working.

If I build APK with the settings shown by TrueFranco it succeeds but MR does not work it will be black and my hands disappear as-well.

Also would note I have to set the XR API to Epic Native Open XR else it will make the apk not open aswell!

If I build without OpenXR then the build succeeds but will just crash on launch :frowning:

Any ideas!

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