# Unable to spectate a player after calling Respawn() on them

**URL:** <https://forums.unrealengine.com/t/unable-to-spectate-a-player-after-calling-respawn-on-them/1217521>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [July 2, 2023, 9:02pm UTC](https://forums.unrealengine.com/t/unable-to-spectate-a-player-after-calling-respawn-on-them/1217521 "2023-07-02T21:02:52Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Klian](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/klian/32/1207571_2.png) [@Klian](https://forums.unrealengine.com/u/Klian)\
**Post date:** [April 3, 2024, 1:19am UTC](https://forums.unrealengine.com/t/unable-to-spectate-a-player-after-calling-respawn-on-them/1217521/17 "2024-04-03T01:19:48Z")

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It’s crazy this bug is still present…

Here’s my workaround:

> [@\[Workaround\] Spectate a player after calling Respawn()](https://forums.unrealengine.com/t/workaround-spectate-a-player-after-calling-respawn/1784748):
>
> As pointed out in many discussions on this forum: The Verse “Agent.Respawn()” function is severely bugged and it will prevent many actions after a player’s been respawned using it. I’ve been recently contacted by a creator which needed help because if a player’s been respawned using the Respawn() function, nobody can spectate him. Instead of charging him for something Epic hasn’t been able to solve yet, here’s a my workaround everybody can use. Island Settings Set Respawn Type to “Wave”…

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