Trying to figure out a saving & loading system but seem unable to set the velocity of an actor without using a delay node (of 1 second or more). I’m not sure where the need for the delay is coming from. There’s no apparent freeze-time at start and I can actually control the character from the off. I’m just unable to set the velocity until a second has passed.
I’m saving the actor’s velocity & transform on EventEndPlay to a save slot from within the character’s BP class (2dSideScrollerCharacter).
On EventBeginPlay (again within the char class), I set the actor’s transform & velocity and it works perfectly with the delay. Without it the the transform goes into effect but the velocity doesn’t.
If I manually instigate the velocity (by pressing T) the character remains fixed in position but twitches, (almost like it’s getting constantly reset until it’s released).
What am I missing?
Thanks in advance.