NitinGarg asks a good question, though. If the megascans surfaces don’t contain height / displacement maps, how do we get geo break-up? I’ve enabled Nanite on the megascans materials, and simple shapes do not get any edge/contour break-up, even when the megascans previews clearly show that.
The Peyton Varney video is excellent, but his material had a height map we was able to turn on. I can’t seem to find that height infomation in any of the textures that come with megascans materials.