Unable to save a blueprint referencing blueprintfunctionlibrary

HI - i created a blueprintfunctionlibrary containing a common “button draw” method that i referred to by two separate HUD classes used in two separate maps. probably not smart. gonna go UMG the second I can.

however - this caused a weird save issue in one of my controllers in which i reference here - My project crashes on load - Platform & Builds - Unreal Engine Forums

“graph is linked to external private object” “graph is linked to object(s) in external map”

the resolution for me to get around this was either 1) remove the calls to these functions - or 2) right click on each node and refresh them.

I was then able to save without issue

Hi BPANDREW,

I attempted to reproduce what you are seeing but so far I haven’t been able to. This makes me think it could be in your project only. Have you tried to reproduce the issue in a new project?

If it is only reproducible in your project, I will get with Eric Ketchum once you send him a link to download it. Referenced from the post below:

Hi DPANDREW,

We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Thanks, TJ

no this is my current new project which hasn’t had critical issues.

In the above question you mentioned moving this functionality to UMG. Now that UMG is availiable with 4.4.0, are you going to do this?

yes - I’ve gotten rid of my common draw button in replace of UMG (altho thats another ball of wax)

I do plan on integrating (39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint - Unreal Engine Forums! into my project - so we’ll see if that causes issue

one thing to note - I was passing reference to my HUD to the common lib - which might have been a edge case I forgot to mention before