HI - i created a blueprintfunctionlibrary containing a common “button draw” method that i referred to by two separate HUD classes used in two separate maps. probably not smart. gonna go UMG the second I can.
I attempted to reproduce what you are seeing but so far I haven’t been able to. This makes me think it could be in your project only. Have you tried to reproduce the issue in a new project?
If it is only reproducible in your project, I will get with Eric Ketchum once you send him a link to download it. Referenced from the post below:
We haven’t heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.