Unable to read input on non-controlled actors (pawns)

This is exactly what I was expecting to happen, and what I (think I’ve) experienced in the past. However, even with the setup and nodes you described, I’m still not reading any input on the pawn unless it’s possessed.

I have a test project here, maybe you can tell me what I’m doing wrong? https://drive.google.com/file/d/1cbFg7EqAiZab0xiFQliwf0F43GhDF6OM

EDIT: On a side note, it seems that if I set Auto Receive Input to a player and save the level, when I reopen the project that setting reverts back to Disabled. Changing it manually against doesn’t make the input work, but just thought that was strange.