Unable to possess my pawns in splitscreen multiplayer

wild guess:

  • “find player start returns some (random) player start”
  • you check if it has the tag “Player 1”, which it does not necessarily have → output is FALSE
  • you input FALSE into create player

Did you check if the output of create player is valid (IsValid node)?

Why do you link both getplayercontroller and the output of create player into the “possess”?