Unable to pause Dialogue when SetPause is enabled


When pausing my game via UGameplayStatics::SetPause(GetWorld(), true), or PlayerController->SetPause(true) I notice that all sounds will pause except any Dialogues that are currently playing.

Is there something extra I need to do in order to pause currently playing dialogue?

The sounds have IsUISound set to false.


Nevermind, I was using PlaySound2D and PlayDiaglogue when I should have been using SpawnSound2DAttached etc.