# Unable to package when WebBrowserWidget Plugin is enable in MAC OS X EI Capitan

**URL:** <https://forums.unrealengine.com/t/unable-to-package-when-webbrowserwidget-plugin-is-enable-in-mac-os-x-ei-capitan/350727>\
**Category:** Platform & Builds\
**Tags:** MAC, Shipping, unreal-engine, web-browser, bug-report, packaging-projects, question\
**Created:** [March 16, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/unable-to-package-when-webbrowserwidget-plugin-is-enable-in-mac-os-x-ei-capitan/350727 "2016-03-16T16:14:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_0dafa81b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0dafa81b](https://forums.unrealengine.com/u/anonymous_user_0dafa81b)\
**Post date:** [March 16, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/unable-to-package-when-webbrowserwidget-plugin-is-enable-in-mac-os-x-ei-capitan/350727/1 "2016-03-16T16:14:19Z")

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I tried to package my project in MAC OS X EI Capitan.

In Project, I had only enable WebBrowser Widget from Plugin and set build configuration to ‘Shipping’. But failed to package.

I also tried ‘Development’, But got same errors.

It shows below logs.

link text

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [March 22, 2016, 5:37pm UTC](https://forums.unrealengine.com/t/unable-to-package-when-webbrowserwidget-plugin-is-enable-in-mac-os-x-ei-capitan/350727/2 "2016-03-22T17:37:34Z")

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Hi ,

This has been resolved with 4.11 and was originally reported with UE-19350.

You can grab the 4.11 Preview releases from the Epic Games Launcher if you’d like to give it a try.

Thank you!

Tim
