i just updated from 4.22 to 4.22.1 and I’m now unable to package for ios or deploy to an ios device.
- I’m using the binary builds from the launcher
- This happens in a clean project, tried c++ and blueprint projects.
- Tried installing different xcode versions (10.1 / 10.2 / 10.2.1)
- Tried reinstalled the engine from the launcher
- Tried on two different MACs
The log from a “Launch on device” is attached. (The error during packaging is the same)
Any help is much appreciated.