# Unable to open UEFN without it crashing on News Screen - GPU Crash dump Triggered

**URL:** <https://forums.unrealengine.com/t/unable-to-open-uefn-without-it-crashing-on-news-screen-gpu-crash-dump-triggered/1432584>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-editor-for-fortnite, fortnite\
**Created:** [November 29, 2023, 3:57pm UTC](https://forums.unrealengine.com/t/unable-to-open-uefn-without-it-crashing-on-news-screen-gpu-crash-dump-triggered/1432584 "2023-11-29T15:57:16Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Convoluted\_Query](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/convoluted_query/32/959330_2.png) [@Convoluted\_Query](https://forums.unrealengine.com/u/Convoluted_Query)\
**Post date:** [November 6, 2024, 11:34am UTC](https://forums.unrealengine.com/t/unable-to-open-uefn-without-it-crashing-on-news-screen-gpu-crash-dump-triggered/1432584/9 "2024-11-06T11:34:01Z")

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I was able to somehow fix this exact problem by doing everything in every forum _and_ by going to the Epic Games Launcher \> Library, selecting the three dots on the Unreal Editor for Fortnite, clicking Manage and in the Launch Options write: **-d3d11**

I had also written that line in my Settings \> Fortnite \> Additional Command Line Arguments. But, it seems that that doesn’t carry over to UEFN.

I also did all the [Tdr in Regedit rigmarole](https://www.youtube.com/watch?v=S5ttbSOBdpY). Maybe that also helped?

I updated everything and disabled all firewalls and anti-viruses, no dice. For me, it wasn’t [overclocking](https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/80) or [overclocking interfaces](https://www.reddit.com/r/unrealengine/comments/tx87si/ue5_gpu_crashed_or_d3d_device_removed/), or [the latest/older NVIDIA Drivers (Game Ready or Studio), or NVIDIA settings](https://forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/23), or [a different monitor](https://gamedev.stackexchange.com/questions/205053/gpu-crashed-or-d3d-device-removed), or faulty RAM, or compatibility settings. It’s just that I had to wrangle the DirectX11 access for UEFN very specifically. Nope, fiddling with [D3DRHIPreference] in the GameUserSettings.ini file didn’t work either.

Hopefully this will help people in the future.

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