# Unable to Open Project after HLODS Build's Fail (Building/Deleting HLODS makes Project CRASH)

**URL:** <https://forums.unrealengine.com/t/unable-to-open-project-after-hlods-builds-fail-building-deleting-hlods-makes-project-crash/2695258>\
**Category:** Issues and Bug Reporting\
**Tags:** editor-crash, bug-report, fortnite\
**Created:** [January 27, 2026, 2:06pm UTC](https://forums.unrealengine.com/t/unable-to-open-project-after-hlods-builds-fail-building-deleting-hlods-makes-project-crash/2695258 "2026-01-27T14:06:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [January 27, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/unable-to-open-project-after-hlods-builds-fail-building-deleting-hlods-makes-project-crash/2695258/3 "2026-01-27T15:24:45Z")

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hi @Majorrblues ,

The log before the crash says

[2026.01.27-13.53.31:076][926]LogAssetRegistry: Error: Package is unloadable: C:/Users/oibaf/Documents/Fortnite Projects/trying/Content/ExternalActors/trying/5/W2/ **B781WPOXYARM192MNVYO98**.uasset.

_Reason: **Invalid value** for PACKAGE\_FILE\_TAG at start of file._

Try putting **B781WPOXYARM192MNVYO98** search box of the Asset box to find the asset then delete this

The alternative is Win File explorer and find the asset above and delete the asset

The probable cause is the dimensions are not the power of two

[Document Resizing Textures contains error 512 is not a Power Of 2 - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/document-resizing-textures-contains-error-512-is-not-a-power-of-2/2028723)

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