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Unable to load my custom classes into editor

I have two modules: One contains the core stuff and the other has client specific stuff (mostly user menus). The modules compile, but for some reason the editor is not recognizing the classes defined in the client module. This error shows up in the log:

LogLinker:Warning: Can’t find file ‘/Script/MyClient’

All of the UMG blueprints I have use classes defined in MyClient, so none of them are working right now.

It does seem that the core module is loading because I can see the classes defined in it. So the question is why isn’t the client module being recognized?