# Unable to instantiate UnrealEd module for non-editor targets

**URL:** <https://forums.unrealengine.com/t/unable-to-instantiate-unrealed-module-for-non-editor-targets/150048>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [August 31, 2020, 5:28pm UTC](https://forums.unrealengine.com/t/unable-to-instantiate-unrealed-module-for-non-editor-targets/150048 "2020-08-31T17:28:53Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![roundpitt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@roundpitt](https://forums.unrealengine.com/u/roundpitt)\
**Post date:** [August 31, 2020, 7:14pm UTC](https://forums.unrealengine.com/t/unable-to-instantiate-unrealed-module-for-non-editor-targets/150048/3 "2020-08-31T19:14:15Z")

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That was it, disabling nativization fixed the problem. Though I would rather use nativization… seems it has some bugs.

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