# Unable to install plugin on a mac

**URL:** <https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057>\
**Category:** Getting Started & Setup\
**Tags:** MAC, unreal-engine, Installation, Plugins, question\
**Created:** [August 26, 2014, 9:45am UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057 "2014-08-26T09:45:19Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![disabled\_Titirez\_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@disabled\_Titirez\_5](https://forums.unrealengine.com/u/disabled_Titirez_5)\
**Post date:** [August 26, 2014, 9:45am UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/1 "2014-08-26T09:45:19Z")

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Hello,

I found this video, where a gentleman very clearly explains how to add a custom plugin to your project (starting from 1:35):

[https://www](https://www)…com/watch?v=zRURG4Zp0Zo#t=19

I did those exact steps, using those exact files (which you can download here: [Plugin - C++ - Epic Developer Community Forums](https://forums.unrealengine.com/showthread.php?3505-Razer-Hydra-Plugin)), but on a mac, not a windows.

response I get from editor is this:

![13733-screen+shot+2014-08-26+at+12.31.46.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/1/71161e35324230105a8b51c0aa9120961fc40af0.png)

And then editor just closes. I really need to add a custom plugin, can somebody please help me ?  
Thank you.

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**Author:** ![ZeroEightSix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZeroEightSix](https://forums.unrealengine.com/u/ZeroEightSix)\
**Post date:** [August 26, 2014, 1:02pm UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/2 "2014-08-26T13:02:38Z")

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download doesn’t include Mac version of plugin, I’m afraid. I took a quick look at its source code and it seems that building a Mac version should be possible, but you’d need access to Sixense SDK for Mac… I’ll try to contact author of plugin and offer my help with creating Mac build.

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**Author:** ![disabled\_Titirez\_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@disabled\_Titirez\_5](https://forums.unrealengine.com/u/disabled_Titirez_5)\
**Post date:** [August 26, 2014, 4:54pm UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/3 "2014-08-26T16:54:50Z")

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Thank you, but that’s not actual plugin I need. I used that tutorial, only to learn how to add new plugins.

one that I actually need is this one:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

VaRest allows us to make http requests from blueprint.

But I had same problem with VaRest: “Plugin ‘VaRest’ failed to load…”.  
And it’s a bit surprising to me that a plugin needs two separate versions for mac and windows (I didn’t knew that, sorry), because I once transferred an entire UE4 project from mac to windows and it worked without any change whatsoever. So I figured if a project works, of course module works. 😃

Thanks again for your reply.

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**Author:** ![ZeroEightSix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZeroEightSix](https://forums.unrealengine.com/u/ZeroEightSix)\
**Post date:** [August 26, 2014, 5:24pm UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/4 "2014-08-26T17:24:20Z")

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Plugins are written in C++, so they need to be compiled separately for Mac and Windows. Let me take a look at this VaRest plugin. If it doesn’t use any Windows specific code, it should not be hard to make a Mac version. I’ll get back to you when I know more.

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**Author:** ![disabled\_Titirez\_5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@disabled\_Titirez\_5](https://forums.unrealengine.com/u/disabled_Titirez_5)\
**Post date:** [August 27, 2014, 10:53am UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/5 "2014-08-27T10:53:10Z")

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Ok, I really appreciate you taking time to do this, and I’m sure other people will too, because ability to make http requests from blueprint is something big, I think. 🙂

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**Author:** ![anonymous\_user\_e2cc112c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e2cc112c1](https://forums.unrealengine.com/u/anonymous_user_e2cc112c1)\
**Post date:** [November 6, 2014, 8:30pm UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/6 "2014-11-06T20:30:53Z")

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Any update on this? VaRest would be extremely helpful to have for my Mac-based project, but I can’t find any documentation on recompiling for Mac.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [November 7, 2014, 8:09pm UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/7 "2014-11-07T20:09:57Z")

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Hey shawmakesmusic,

has not had time to look into that particular plugin yet, but I have reminded him. He or I will let you know if there’s any update. In meantime, contacting plugin’s author and requesting a Mac compile may yield results. Thanks for your patience!

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**Author:** ![Cabbage\_Abdul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cabbage\_Abdul](https://forums.unrealengine.com/u/Cabbage_Abdul)\
**Post date:** [August 4, 2021, 9:49am UTC](https://forums.unrealengine.com/t/unable-to-install-plugin-on-a-mac/292057/8 "2021-08-04T09:49:13Z")

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Any update on this process in general? Im finding many mac plugins come up with this error, even ones that claim to be accepted on iOS
