Unable to get and/or set int in another blueprint class

I am trying to both set and get an integer variable in a blueprint class from the level class, but no matter what I do, when I try to find out the integer value, even if I change the default value, it is always zero.

Here is the script in which I am calling the value:

Blueprint.PNG

Here is the script the value is contained in:

Cast first then set the value?