# Unable to export .tga in 4.11 preview

**URL:** <https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, UE4, question\
**Created:** [March 30, 2016, 10:27pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301 "2016-03-30T22:27:14Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_3fc2ed15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3fc2ed15](https://forums.unrealengine.com/u/anonymous_user_3fc2ed15)\
**Post date:** [March 30, 2016, 10:27pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/1 "2016-03-30T22:27:14Z")

</div>

I’ve tried several permutations of file type .tga, .bmp combined with texture group and compression format. But when I rightclick on my textures and do asset action-\>export, the file does not save.

Are there any constraints on exporting textures from the editor that are not immediately obvious from the error logs?

Repro:  
Created capture camera.  
Captured to render target.  
Right click → Create static.  
Save static.  
Right click on static → asset action → export as .bmp, .tga etc.

No file comes out…

The following error is repeated in the log window:  
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 921/400 MB (ok in editor, bad on fixed memory platform)

But I wouldn’t expect that to interfere with my output.

---

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [March 31, 2016, 7:29pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/2 "2016-03-31T19:29:49Z")

</div>

Hi Will,

We originally had a ticket in with not being able to export some files to image format with UE-9151 but it was closed as “Won’t fix” with the context that if a file has no source art (very common with textures) so we cannot feasibly export it.

-Tim

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_3fc2ed15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3fc2ed15](https://forums.unrealengine.com/u/anonymous_user_3fc2ed15)\
**Post date:** [April 4, 2016, 4:12pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/3 "2016-04-04T16:12:25Z")

</div>

Is there a work around whereby we can create a source file? I really need to be able to edit these captures.

---

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [April 4, 2016, 4:15pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/4 "2016-04-04T16:15:55Z")

</div>

Not that I’m aware of, unless you can use anything from an HDR image. That’s the only one that I know will export to a file.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_3fc2ed15](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3fc2ed15](https://forums.unrealengine.com/u/anonymous_user_3fc2ed15)\
**Post date:** [April 4, 2016, 4:51pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/5 "2016-04-04T16:51:40Z")

</div>

What exact settings are you using? I can’t get it to save HDR to file.

---

<div class="post-metadata">

**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [April 4, 2016, 5:21pm UTC](https://forums.unrealengine.com/t/unable-to-export-tga-in-4-11-preview/352301/6 "2016-04-04T17:21:34Z")

</div>

Select the Render Target asset in the Content Browser \> Right-Click Export \> Will automatically give the option to save as HDR (Default on my end)
