# Unable to determine home directory for remote user

**URL:** <https://forums.unrealengine.com/t/unable-to-determine-home-directory-for-remote-user/437204>\
**Category:** Mobile\
**Tags:** MAC-OS-X, windows-10, remote-build, unreal-engine, iOS, question\
**Created:** [November 7, 2018, 2:58pm UTC](https://forums.unrealengine.com/t/unable-to-determine-home-directory-for-remote-user/437204 "2018-11-07T14:58:21Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![RiskNerd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RiskNerd](https://forums.unrealengine.com/u/RiskNerd)\
**Post date:** [August 14, 2025, 7:51pm UTC](https://forums.unrealengine.com/t/unable-to-determine-home-directory-for-remote-user/437204/32 "2025-08-14T19:51:09Z")

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This looks like a result of your MacOS installation using a case-sensitive filesystem. Try APFS instead.

see: [Building for iOS results in error: clang: error: linker command failed - #4 by RiskNerd](https://forums.unrealengine.com/t/building-for-ios-results-in-error-clang-error-linker-command-failed/104932/4)

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