# Unable to Create Blank C++ Project on Mac

**URL:** <https://forums.unrealengine.com/t/unable-to-create-blank-c-project-on-mac/2698844>\
**Category:** Platform & Builds\
**Tags:** unreal-engine\
**Created:** [February 10, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/unable-to-create-blank-c-project-on-mac/2698844 "2026-02-10T17:25:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GameAnim](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gameanim/32/1075878_2.png) [@GameAnim](https://forums.unrealengine.com/u/GameAnim)\
**Post date:** [February 10, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/unable-to-create-blank-c-project-on-mac/2698844/1 "2026-02-10T17:25:56Z")

</div>

Hi there,

I’m developing exclusively in Blueprints but am required to temporarily build a Blank project in C++ to compile a plugin, as recommended by the plugin author. Specifically, I “need a project that can include C++ modules and build them”.

When I start a new project with C++ checked (rather than Blueprint) I receive the following error (with the last line displaying repeatedly) and the project is not created:

```auto
Setting up bundled DotNet SDK
/Users/Shared/Epic Games/UE_5.6/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64
Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll -projectfiles -project=/Users/jonathancooper/Perforce/RAN/cPlusPlus/cPlusPlus.uproject -game -rocket -progress
Log file: /Users/jonathancooper/Documents/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt

Some Platforms were skipped due to invalid SDK setup: Mac.
See the log file for detailed information

Generating XCode project files:
Discovering modules, targets and source code for project...
Total execution time: 0.98 seconds
Unhandled exception: ReflectionTypeLoadException: Unable to load one or more of the requested types.
Could not load file or assembly 'UnrealBuildTool, Version=5.6.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified

```

Can anyone parse the error for what’s going on? Any help would be much appreciated.

I have the latest Xcode installed (26.2) and am running UE 5.6.1 on macOS Tahoe 26.2

---

<div class="post-metadata">

**Author:** ![OrbitalZones](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/orbitalzones/32/1214470_2.png) [@OrbitalZones](https://forums.unrealengine.com/u/OrbitalZones)\
**Post date:** [February 11, 2026, 11:23am UTC](https://forums.unrealengine.com/t/unable-to-create-blank-c-project-on-mac/2698844/2 "2026-02-11T11:23:03Z")

</div>

Maybe this [post](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924/2) will help you.
