Unable to create a C++ Project in UE5 EA

hi @JansenSensei,
Just to clear things up I have reloaded my original UE5 forked repository and built the new Quixel Plugin and it works for UE5. I have no interest in UE4 problems, that’s for Epic to fix

Here is my log
UATHelper: Package Plugin Task (Windows): Running AutomationTool…
UATHelper: Package Plugin Task (Windows): Parsing command line: BuildPlugin -Plugin=C:/Users/Owner/source/repos/UE50/Engine/Plugins/Bridge/Bridge.uplugin -Package=“D:/Users/Owner/Documents/Unreal Projects/BridgePlugin/Bridge” -CreateSubFolder -nocompile
UATHelper: Package Plugin Task (Windows): Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Preview (Product=Microsoft.VisualStudio.Product.Community, Version=17.1.31911.260)
UATHelper: Package Plugin Task (Windows): Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31624.102)
UATHelper: Package Plugin Task (Windows): TryGetMsBuildPath: Visual Studio 2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Preview
UATHelper: Package Plugin Task (Windows): Copying 369 file(s) using max 64 thread(s)
UATHelper: Package Plugin Task (Windows): Reading plugin from D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Bridge.uplugin…
UATHelper: Package Plugin Task (Windows): Building plugin for host platforms: Win64
UATHelper: Package Plugin Task (Windows): Running: C:\Users\Owner\source\repos\UE50\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe UnrealEditor Win64 Development -Project=“D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\HostProject.uproject” -plugin=“D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Bridge.uplugin” -iwyu -noubtmakefiles -manifest=“D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml” -nohotreload -log=“C:\Users\Owner\source\repos\UE50
\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealEditor-Win64-Development.txt”
UATHelper: Package Plugin Task (Windows): Win64 using Manual SDK 10.0.18362.0
UATHelper: Package Plugin Task (Windows): Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users\Owner\source\repos\UE50).
LogSlate: Took 0.005832 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
UATHelper: Package Plugin Task (Windows): Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Preview (Product=Microsoft.VisualStudio.Product.Community, Version=17.1.31911.260)
UATHelper: Package Plugin Task (Windows): Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.31624.102)
UATHelper: Package Plugin Task (Windows): line 460 Create Entry VCEnvironment.cs: Compiler= VisualStudio2022
UATHelper: Package Plugin Task (Windows): line 460 Create Entry VCEnvironment.cs: Compiler= VisualStudio2022
UATHelper: Package Plugin Task (Windows): line 460 Create Entry VCEnvironment.cs: Compiler= VisualStudio2022
UATHelper: Package Plugin Task (Windows): Parsing headers for UnrealEditor
UATHelper: Package Plugin Task (Windows): Running UnrealHeaderTool “D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\HostProject.uproject” “D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Owner\source\repos\UE50\Engine\Programs\AutomationTool\Saved\Logs\UHT-UnrealEditor-Win64-Development.txt”
UATHelper: Package Plugin Task (Windows): Reflection code generated for UnrealEditor in 23.9650457 seconds
UATHelper: Package Plugin Task (Windows): Writing manifest to D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
UATHelper: Package Plugin Task (Windows): Building UnrealEditor…

UATHelper: Package Plugin Task (Windows): Using Visual Studio 2022 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).

UATHelper: Package Plugin Task (Windows): Building 9 actions with 12 processes…
UATHelper: Package Plugin Task (Windows): [1/9] Module.MegascansPlugin.gen.cpp
UATHelper: Package Plugin Task (Windows): [2/9] Module.Bridge.gen.cpp
UATHelper: Package Plugin Task (Windows): [3/9] Module.Bridge.cpp
UATHelper: Package Plugin Task (Windows): [4/9] UnrealEditor-Bridge.lib
UATHelper: Package Plugin Task (Windows): Creating library D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\Bridge\UnrealEditor-Bridge.lib and object D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\Bridge\UnrealEditor-Bridge.exp
UATHelper: Package Plugin Task (Windows): [5/9] Module.MegascansPlugin.cpp
UATHelper: Package Plugin Task (Windows): [6/9] UnrealEditor-MegascansPlugin.lib
UATHelper: Package Plugin Task (Windows): Creating library D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\MegascansPlugin\UnrealEditor-MegascansPlugin.lib and object D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\MegascansPlugin\UnrealEditor-MegascansPlugin.exp
UATHelper: Package Plugin Task (Windows): [7/9] UnrealEditor-MegascansPlugin.dll
UATHelper: Package Plugin Task (Windows): Creating library D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\MegascansPlugin\UnrealEditor-MegascansPlugin.suppressed.lib and object D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\MegascansPlugin\UnrealEditor-MegascansPlugin.suppressed.exp
UATHelper: Package Plugin Task (Windows): [8/9] UnrealEditor-Bridge.dll
UATHelper: Package Plugin Task (Windows): Creating library D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\Bridge\UnrealEditor-Bridge.suppressed.lib and object D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Intermediate\Build\Win64\UnrealEditor\Development\Bridge\UnrealEditor-Bridge.suppressed.exp
UATHelper: Package Plugin Task (Windows): [9/9] UnrealEditor.target
UATHelper: Package Plugin Task (Windows): Total time in Parallel executor: 21.34 seconds
UATHelper: Package Plugin Task (Windows): Total execution time: 81.97 seconds
UATHelper: Package Plugin Task (Windows): Took 82.13404240000001s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Package Plugin Task (Windows): Building plugin for target platforms: Android, HoloLens, IOS, Linux, LinuxAArch64, Lumin, TVOS, Win64
UATHelper: Package Plugin Task (Windows): Reading filter rules from D:\Users\Owner\Documents\Unreal Projects\BridgePlugin\Bridge\HostProject\Plugins\Bridge\Config\FilterPlugin.ini

UATHelper: Package Plugin Task (Windows): BUILD SUCCESSFUL
UATHelper: Package Plugin Task (Windows): AutomationTool exiting with ExitCode=0 (Success)

Which IMHO proves that this Repository can build UE5 Plugins

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