# Unable to Change Mobility of Spline Mesh Component or Instanced Mesh Component

**URL:** <https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873>\
**Category:** Asset Creation\
**Tags:** unreal-engine, Instanced-Mesh, Spline, question\
**Created:** [May 28, 2016, 1:57pm UTC](https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873 "2016-05-28T13:57:58Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Neilz0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neilz0r](https://forums.unrealengine.com/u/Neilz0r)\
**Post date:** [May 28, 2016, 1:57pm UTC](https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873/1 "2016-05-28T13:57:58Z")

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I’m using Unreal Tournament Editor Version 4.12.

Example #1: Create a blueprint. Do not add any components (except for maybe a scene component to get rid of the circle).

Set it up as follows - be sure to set the “mobility” to “static”.

Compile and Save. Drag it into your viewport. This is the result:

[https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28\_08-46-01.png](https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-46-01.png)

Notice how it’s purple? This means the “Mobility” setting for the “spline mesh component” is being ignored and it’s defaulting to “movable” no matter what I do.

Example #2:

Reuse the current blueprint. Delete all nodes and configure it like this - again be sure to set “mobility” to “static”.

[https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28\_08-47-08.png](https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-47-08.png)

Result in viewport:

[https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28\_08-47-13.png](https://dl.dropboxusercontent.com/u/1997866/PublicForForumsWebsitesDONOTDELETE/2016/05/2016-05-28_08-47-13.png)

Again, it’s purple when it shouldn’t be.

Hopefully this gets resolved. 🙂

Thanks!

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**Author:** ![0x7bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@0x7bf](https://forums.unrealengine.com/u/0x7bf)\
**Post date:** [May 31, 2016, 11:14am UTC](https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873/2 "2016-05-31T11:14:13Z")

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Hey,

we got a similar problem while trying to bake some instanced meshes. You either have to do it in code or you grab the [Victory Plugin][1] from . There is a BP Node called “Mobility\_\_SetSceneCompMobility”.

 ![92709-mobility.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/1/2/c1270f5d14f6321f36d463c89a423bf922b7b0fe.png)

Cheers

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<div class="post-metadata">

**Author:** ![Neilz0r](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neilz0r](https://forums.unrealengine.com/u/Neilz0r)\
**Post date:** [May 31, 2016, 12:13pm UTC](https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873/3 "2016-05-31T12:13:41Z")

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Oh this is awesome. thank you so much for letting me know about this! I’ll be sure to provide credit to the author! 🙂

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [May 31, 2016, 5:11pm UTC](https://forums.unrealengine.com/t/unable-to-change-mobility-of-spline-mesh-component-or-instanced-mesh-component/358873/4 "2016-05-31T17:11:14Z")

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Hi ,

This is a known issue and is in our system as UE-23026. Unfortunately I do not have a timeframe of when it will be implemented.
