# Unable to build in Xcode

**URL:** <https://forums.unrealengine.com/t/unable-to-build-in-xcode/301388>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [December 12, 2014, 1:42pm UTC](https://forums.unrealengine.com/t/unable-to-build-in-xcode/301388 "2014-12-12T13:42:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mrgs5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mrgs5](https://forums.unrealengine.com/u/mrgs5)\
**Post date:** [December 12, 2014, 1:42pm UTC](https://forums.unrealengine.com/t/unable-to-build-in-xcode/301388/1 "2014-12-12T13:42:25Z")

</div>

Hey, I was following this tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

got to the bit where you first compile and it comes up with this:

Setting up Mono  
Building FPSShooter…  
Compiling with Mac SDK 10.10  
ERROR: Source file “/Volumes/1TB/Game work/Freelance Work/MythRealm Games/FPSShooter/Source/FPSShooter/.\_FPSGameMode.cpp” is not including any headers. We expect all modules to include a header file for precompiled header generation. Please add an #include statement.  
Command /Users/Shared/UnrealEngine/4.6/Engine/Build/BatchFiles/Mac/RocketBuild.sh failed with exit code 2

It happens when i try to use the templates as well.

I dont have a clue. haha

Edit: it also says that the generated header file does not exist
