# Unable to apply cloth from imported file

**URL:** <https://forums.unrealengine.com/t/unable-to-apply-cloth-from-imported-file/401967>\
**Category:** World Creation\
**Tags:** Cloth, apex-cloth, clothing, apex-clothing, unreal-engine, question\
**Created:** [August 14, 2017, 10:23pm UTC](https://forums.unrealengine.com/t/unable-to-apply-cloth-from-imported-file/401967 "2017-08-14T22:23:27Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Syntaxxor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Syntaxxor](https://forums.unrealengine.com/u/Syntaxxor)\
**Post date:** [August 14, 2017, 10:23pm UTC](https://forums.unrealengine.com/t/unable-to-apply-cloth-from-imported-file/401967/1 "2017-08-14T22:23:27Z")

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I’m trying to import an apex clothing file into my project since the cloth seems to be buggy when generated in-editor as detailed here: [https://answers.unrealengine.com/questions/662848/clothing-problems-with-custom-mesh.html](https://answers.unrealengine.com/questions/662848/clothing-problems-with-custom-mesh.html)

I was able to successfully make the cloth in the NVidia Apex SDK, and I was able to import it into my mesh. However, when I try to apply the cloth physics to any section of the mesh, it throws an error at me:

LogClothingAsset:Warning: Failed to generate skinning data, found conincident vertices in triangle A=X=-5.000 Y=15.000 Z=50.000 B=X=-5.000 Y=20.000 Z=50.000 C=X=-5.000 Y=10.000 Z=50.000

Could anybody help me understand why this is happening and how I can fix it?

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**Author:** ![Syntaxxor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Syntaxxor](https://forums.unrealengine.com/u/Syntaxxor)\
**Post date:** [August 15, 2017, 7:08pm UTC](https://forums.unrealengine.com/t/unable-to-apply-cloth-from-imported-file/401967/2 "2017-08-15T19:08:45Z")

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I found the answer. The problem was that one of the places on my mesh had two overlapping triangles, so I just had to go into Blender and “Remove Doubles” on every single submesh.

This still didn’t fix the physics problem.

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**Author:** ![EleonoraM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EleonoraM](https://forums.unrealengine.com/u/EleonoraM)\
**Post date:** [April 4, 2018, 5:36pm UTC](https://forums.unrealengine.com/t/unable-to-apply-cloth-from-imported-file/401967/3 "2018-04-04T17:36:12Z")

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Thanks for help! Had the same problem. I even posted under another question concerning the same problem but found answer here 🙂
