# UMG - widgets stretch after screen rotation (mobile devices)

**URL:** <https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875>\
**Category:** UI\
**Tags:** Mobile, unreal-engine, bug-report, question, UMG\
**Created:** [April 21, 2015, 9:30pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875 "2015-04-21T21:30:36Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![Ixiguis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ixiguis](https://forums.unrealengine.com/u/Ixiguis)\
**Post date:** [April 21, 2015, 9:30pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/1 "2015-04-21T21:30:36Z")

</div>

This problem is better explained by a picture. First, when I launch the game:

 ![39607-screenshot_2015-04-21-18-20-11[1].jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/e/6be6b60129c40cb2e81fd913add00a4764898b75.jpeg)

Then, when I rotate my phone 90 degrees:

 ![39608-screenshot_2015-04-21-18-20-25.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/7/b/b7bf36d2a5432baae868ef34aee2d27a77edde19.jpeg)

UMG needs to detect when screen orientation changes, and regenerate widgets when that happens.

Meanwhile, is there a way to fix this?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 22, 2015, 2:06pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/2 "2015-04-22T14:06:49Z")

</div>

Hello

I was unable to reproduce this issue on our end. I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. What version of the engine are you using?
2. Can you reproduce this issue in a clean project?
3. If so, could you provide a detailed set of steps to reproduce this issue on our end?
4. What device are you using exactly? (Example: iPhone 6 plus)
5. What OS is the device running? (Example: iOS 8.0.1)

---

<div class="post-metadata">

**Author:** ![Ixiguis](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ixiguis](https://forums.unrealengine.com/u/Ixiguis)\
**Post date:** [April 22, 2015, 6:26pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/3 "2015-04-22T18:26:49Z")

</div>

Hello,

Yes, this happens on a new project as well.

Could be an issue with my phone then.

1. 4.7.5

2. Yes

3. Attached the test project files (extract directly to Content/) link text

4. Asus Zenfone 5

5. Android 4.4.2

Edit - did you try this on an Android or iOS phone? Could be a problem specific to Android. Let me know if it works for you on an Android 4.4.2 phone.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 22, 2015, 7:34pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/4 "2015-04-22T19:34:32Z")

</div>

Hello ,

After looking into your issue I was able to confirm with a developer that rotation from portrait to landscape or visa versa is not currently supported on Android devices at this time. A similar issue (UE-11383) has been reported. I will be sure to bump the community interest on this issue. Thank you for your time and information.

Make it a great day

---

<div class="post-metadata">

**Author:** ![Dannyk90](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dannyk90](https://forums.unrealengine.com/u/Dannyk90)\
**Post date:** [August 24, 2015, 9:05am UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/5 "2015-08-24T09:05:53Z")

</div>

I guess this is the reason why in 4.9.0 preview 4, the screen will not rotate on android.  
I hope you fix this, i saw the same reply 1 year ago.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [August 24, 2015, 1:16pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/6 "2015-08-24T13:16:16Z")

</div>

Hello ,

Could you provide the current setting that you are using for the orientation inside of your project settings?

---

<div class="post-metadata">

**Author:** ![dethayngel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dethayngel](https://forums.unrealengine.com/u/dethayngel)\
**Post date:** [October 28, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/7 "2019-10-28T19:58:21Z")

</div>

I’m seeing this on my android still. Was there ever a fix for this?

---

<div class="post-metadata">

**Author:** ![NoahBeggs](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NoahBeggs](https://forums.unrealengine.com/u/NoahBeggs)\
**Post date:** [February 22, 2023, 8:00pm UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/8 "2023-02-22T20:00:37Z")

</div>

Seeing this now with 5.1.1, iOS 16.3.1. Previously (earlier iOS) was able to change orientation without difficulty. Any fixes?

---

<div class="post-metadata">

**Author:** ![W\_s\_xgx1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@W\_s\_xgx1](https://forums.unrealengine.com/u/W_s_xgx1)\
**Post date:** [May 26, 2023, 9:11am UTC](https://forums.unrealengine.com/t/umg-widgets-stretch-after-screen-rotation-mobile-devices/315875/9 "2023-05-26T09:11:45Z")

</div>

I also encountered  
我也遇到了这个问题
