# UMG widgets don't reflect screen dimensions

**URL:** <https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, bug-report, question\
**Created:** [November 30, 2015, 1:33am UTC](https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069 "2015-11-30T01:33:13Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Distul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Distul](https://forums.unrealengine.com/u/Distul)\
**Post date:** [November 30, 2015, 1:33am UTC](https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069/1 "2015-11-30T01:33:13Z")

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Not sure if this is intended, as it seems a bit weird.

I have my widget dimensions set to iPhone 4s (640x960) but a fully expanded widget takes up a much higher size.

EG: width shows 1080 instead of 640. See screen capture.

 ![68656-dimensions.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/4/1/b41236bdf021fa8f2a77d426716b62e6f3cfd45f.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [November 30, 2015, 9:00pm UTC](https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069/2 "2015-11-30T21:00:19Z")

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Hello Distul,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed set of steps to reproduce this issue on our end?\
3. Could you provide another screen shot of the widget showing the hierarchy?

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<div class="post-metadata">

**Author:** ![Distul](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Distul](https://forums.unrealengine.com/u/Distul)\
**Post date:** [December 1, 2015, 12:58am UTC](https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069/3 "2015-12-01T00:58:59Z")

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Yes. It was under the Canvas Panel root.

Here’s a full screencap.

 ![68798-sample.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/c/adc3afe356a6b0356b7639445ae148a904e4a958.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [December 1, 2015, 3:42pm UTC](https://forums.unrealengine.com/t/umg-widgets-dont-reflect-screen-dimensions/340069/4 "2015-12-01T15:42:16Z")

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I was able to reproduce this issue on our end. I have written up a report ( UE-23960) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Note: The size of the widget that is reported appears to be the size the widget would be before the DPI scaling is applied.

Make it a great day
