umg widget using box render and adjust margin looks fine but looking at the widget on the actor images are blurry.

How can I have my images not be blurry for widget.I adjusted the image margin so with repeats and it looks fine in the widget but as you can see on the left its still blurry.

after searching and reading this post I found out that within the umg if you make the size large and then scale it down within the widget actor it keeps the sharpness of the texture, I the widget view port it looks fine but in vr it still looks burry.