UMG Widget "Is Hovered" always returns false

Hi !

I made a radial Menu with animations playing when the cursor is hover the image, it worked perfectly but since i migrate the asset, it doesn’t work anymore, i didn’t changed the code or anything but it doesn’t work ?
Is there any problem with the fact that i migrated it ?

i know sometimes when you move certain assets its can break associations with other assets. UE4 seems pretty decent about redirecting that sort of stuff, but sometimes it doesnt… just a possible reason.

I figured it out, it’s the widget which doesn’t capture my pointer anymore, but i don’t know how to fix it :c I have a Set Input Mode Game And UI but it doesn’t capture the pointer …